#include <SuspensionAutomata.h>
Definition at line 93 of file SuspensionAutomata.h.
◆ Transition()
| Transition::Transition |
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| ) |
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◆ ~Transition()
| Transition::~Transition |
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| ) |
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◆ addCodeBlocks() [1/2]
| void Transition::addCodeBlocks |
( |
SusCFG * | susCFG | ) |
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◆ addCodeBlocks() [2/2]
| void Transition::addCodeBlocks |
( |
vector< SusCFG * > | susCFG | ) |
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◆ addFinalState()
| void Transition::addFinalState |
( |
State * | state | ) |
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◆ addInitialState()
| void Transition::addInitialState |
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State * | state | ) |
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◆ addInstanceId()
| void Transition::addInstanceId |
( |
int | instanceId | ) |
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◆ dump()
| void Transition::dump |
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raw_ostream & | os | ) |
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◆ returnCodeBlocks()
| vector< SusCFG * > Transition::returnCodeBlocks |
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| ) |
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◆ returnFinalState()
| State * Transition::returnFinalState |
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| ) |
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◆ returnInitialState()
| State * Transition::returnInitialState |
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| ) |
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◆ returnInstanceId()
| int Transition::returnInstanceId |
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| ) |
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◆ _codeBlockVector
| vector<SusCFG *> systemc_clang::Transition::_codeBlockVector |
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private |
◆ _finalState
| State* systemc_clang::Transition::_finalState |
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private |
◆ _initialState
| State* systemc_clang::Transition::_initialState |
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private |
◆ _instanceId
| int systemc_clang::Transition::_instanceId |
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private |
The documentation for this class was generated from the following files: