#include <SuspensionAutomata.h>
Definition at line 93 of file SuspensionAutomata.h.
◆ Transition()
Transition::Transition |
( |
| ) |
|
◆ ~Transition()
Transition::~Transition |
( |
| ) |
|
◆ addCodeBlocks() [1/2]
void Transition::addCodeBlocks |
( |
SusCFG * | susCFG | ) |
|
◆ addCodeBlocks() [2/2]
void Transition::addCodeBlocks |
( |
vector< SusCFG * > | susCFG | ) |
|
◆ addFinalState()
void Transition::addFinalState |
( |
State * | state | ) |
|
◆ addInitialState()
void Transition::addInitialState |
( |
State * | state | ) |
|
◆ addInstanceId()
void Transition::addInstanceId |
( |
int | instanceId | ) |
|
◆ dump()
void Transition::dump |
( |
raw_ostream & | os | ) |
|
◆ returnCodeBlocks()
vector< SusCFG * > Transition::returnCodeBlocks |
( |
| ) |
|
◆ returnFinalState()
State * Transition::returnFinalState |
( |
| ) |
|
◆ returnInitialState()
State * Transition::returnInitialState |
( |
| ) |
|
◆ returnInstanceId()
int Transition::returnInstanceId |
( |
| ) |
|
◆ _codeBlockVector
vector<SusCFG *> systemc_clang::Transition::_codeBlockVector |
|
private |
◆ _finalState
State* systemc_clang::Transition::_finalState |
|
private |
◆ _initialState
State* systemc_clang::Transition::_initialState |
|
private |
◆ _instanceId
int systemc_clang::Transition::_instanceId |
|
private |
The documentation for this class was generated from the following files: